Thank you for the feedback!
eXaminator When creating a second level (above the current one) and click save I get the following error:
I think I fixed that right now. The other errors are harder to fix without seeing them in my browser, I'll investigate further.
eXaminator I'm still not very happy with everything related to the grid. I use a 32px grid (because that's how many pixel are in an inch using my old 720p projector on my table), but setting the grid to this size really screws with the wall sizes. They don't seem to account for this and windows / doors / hallways really look awkward that way.
The wall sizes are fixed right now, but the plan is to allow every room to have a different wall size. This is not implemented right now (and I'll have to investigate how much that messes with the wall drawing in rooms in rooms).
eXaminator Also it seems that the grid seems to be a bit more visible now, I still think it's not quite enough for actual use in a game to be honest. I expect much guessing and squinting right now
Yes, that grid is still on my todo list.
eXaminator The right half of my view didn't update after a while (the hallway should go further to the left, also the stage should be visible on the right half).
I'm not 100% sure, but you might have run into one of two known bugs. One is that sometimes tiles aren't sent when they should be, which I already fixed. The other is that beyond the map boundary on the right and bottom, the image is not properly black, but sometimes contains other parts of the map.
eXaminator It seems the grid is always visible above room FOW but not above stage FOW
I'll look into that.
eXaminator I think it would be better to have "show / hide" FOW be more explicit than a normal click. Maybe Ctrl + Click or something.
The plan right now is to have this be right-click instead of left-click. This should avoid most misclicks.
eXaminator I'm not sure about this one, but maybe the ping tool should stay active. Deactivating the tool again caused me to click twice (because I wanted to "ping" another area) and I accidentally removed the FOW on an area.
We'll discuss this.
eXaminator I saw in the video (didn't try it yet) that you can hide and show props. I was thinking that it might be cool if it was possible to show / hide full rooms (like you can do in the editor). That might be great for hidden rooms.
The idea is that the fog of war will do that for you. What would be the difference for you?
eXaminator I think this was mentioned before, but anyway: I would like more options to scale the player map (like how many pixels should be in an inch etc.)
You can scale the viewer in the right pane already, but this isn't saved yet. For now, you'd have to find the percentage you want and set it every time you're connecting the viewer. Also, what I'd like to do is to be able to define how wide the screen is in cm or inch (just measure it with a tape measure), and then automatically calculate the correct percentage from that (since I know the width of the display in pixels).